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1. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Romar Thel wrote: Of course when you same low/medium/high damage you mean..... at all ranges, at all tracking.... Kiters should hit harder (more dmg) and better (good tracking), while being fast and needing to be fast because of their weak d...
- by Lucien Cain - at 2013.08.10 19:48:00
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2. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Sarkelias Anophius wrote: Harvey James wrote: Lucien Cain wrote: W0lf Crendraven wrote: Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. I've got no problem ...
- by Lucien Cain - at 2013.08.10 19:22:00
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3. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Lucien Cain wrote: W0lf Crendraven wrote: Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. I've got no problem with a little diversity in th...
- by Lucien Cain - at 2013.08.10 16:22:00
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4. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: W0lf Crendraven wrote: Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. Yes i agree that HAC's should be the premier kiting ship in the game th...
- by Lucien Cain - at 2013.08.10 16:04:00
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5. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. I've got no problem with a little diversity in the HAC line of ships. I also think the whole i...
- by Lucien Cain - at 2013.08.10 16:00:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: ^Not a serious remark, would love if the entire hac line had kiting as its specialitation. What I'm going to write down now may shock you, so fasten your seat belts! Some people want their HACs to be HEAVY and/or ASS...
- by Lucien Cain - at 2013.08.10 15:25:00
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7. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: CCP Rise wrote: Alright, I'm still kind of out of it and I'll probably give another check-in here after the weekend, but here's where I stand for now: ..... Sacrilege: The Sacrilege was definitely one of the more diffi...
- by Lucien Cain - at 2013.08.07 18:14:00
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8. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
The Renner wrote: Good changes. Although I would like to see the Sacrilege lose the utility high and gain a low slot. I second this. Thank you very much.
- by Lucien Cain - at 2013.08.05 12:58:00
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9. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Sarkelias Anophius wrote: Sarkelias Anophius wrote: CCP Rise: The Sacri slot layout is still a major problem in my eyes. I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a hi...
- by Lucien Cain - at 2013.08.02 20:00:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Im not sure I understand the line of thinking here . . . Earlier in this thread, you said CCP Rise wrote: most of the feedback was in agreement that you would prefer to have their role more clear and pronounced. Basically, we...
- by Lucien Cain - at 2013.08.02 19:40:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Sacrilege: The Sacrilege was definitely one of the more difficult ones to pin down, but I think we're in a pretty good place. We looked at a few other options for its layout and bonuses but because of the power of the resist b...
- by Lucien Cain - at 2013.08.02 19:36:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys Sorry I've been away. Been out of the office for two days because of barfing etc. I'm behind on the thread so I'm going to get caught up today and respond to some of the common points in a few hours. And there we w...
- by Lucien Cain - at 2013.08.02 12:24:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Are you going to let us wait any longer CCP? We are seriously pounding our heads against each other in order to solve the whole f...ing HAC Issue, but where is your response?! This is really stretching our nerves and i'm confident that you got eno...
- by Lucien Cain - at 2013.08.01 17:54:00
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14. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I'm Down wrote: I think my favorite line ever is a dev saying he doesn't believe cruisers should fit all cruiser sized modules as a design element. My jaw literally dropped. My god...i hope he's not employed any longer. That's utterly rid...
- by Lucien Cain - at 2013.08.01 06:57:00
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15. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Gorgoth24 wrote: P.S. Thanks for not giving the Sac another low Please be so kind and explain to every single SAC pilot why a weaker tank is such a good idea?
- by Lucien Cain - at 2013.07.31 06:52:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
sten mattson wrote: the sac needs the utility high , but it also needs a low so just take away a launcher , tweak the bonuses so the dmg stays the same , and move one high to low slots. voila , the sacrilege is fixed! also the zealot needs d...
- by Lucien Cain - at 2013.07.31 06:10:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
nikar galvren wrote: CCP Rise wrote: Hi all Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff. I've been reading all of this and will continue to do so. I would not expect any chang...
- by Lucien Cain - at 2013.07.30 17:23:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Harvey James wrote: I'm Down wrote: CCP Rise wrote: Hi all Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff. I've been reading all of this and will contin...
- by Lucien Cain - at 2013.07.30 16:10:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Sarkelias Anophius wrote: Sarkelias Anophius wrote: CCP Rise: The Sacri slot layout is still a major problem in my eyes. I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a hi...
- by Lucien Cain - at 2013.07.30 15:02:00
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20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Garphos Trectes wrote: Why the vaga got a smaller signature then all ahacs? Very strange. Please compare the sacrileg with a caracal. Caracal got more speed and lows for similar DMG for 10% hullprice. Why should i take a sacrileg? Only benefit...
- by Lucien Cain - at 2013.07.30 11:23:00
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